Character prep and execution. Concept art, modeling, retopology, human rigging, skinning, muscle, hair and cloth simulation, blend shapes sculpting for facial expressions, animation, vegetation simulation, compositing. 1:05 min.
Architectonic and environment visualization. Hard and organic surface modeling. Camera animation. Photorealistic lighting and texturing, vegetation simulation, compositing. 40 sec.
Product visualization. Modeling. Hard and organic surface, rigging, animation, photorealistic lighting, simulation and texturing. Compositing. 49 sec.
Character and environment development for animation. Concept art for character and environment, character sheets. 50 sec.